

Large Audio Sources
One of the challenges I found while working with 3D, positional audio, is how to handle large sources. Positional audio sources are...


Making a Compass
One of the main visual elements in Aural Island is the compass. The compass helps players locate audio sources, get around obstacle...

A Game Without Video
Hello! I am Michael Feffer and you have found the development blog for my thesis at SMU Guildhall. Since this is my first post, I think...