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Resume 

Skills

General

  • Scripting

  • Gameplay design

  • Agile development with scrum

  • Audio design/editing

  • 3D modeling

  • 3D animation​
     

Engines

  • Unreal Engine 4 (UE4)

  • Unity

  • Unreal Engine 3 (UE3)

  • Skyrim Creation Kit

  • Hammer Editor

  • Dying Light Developer 
     

Scripting Languages

  • C#

  • C++

  • Java

  • Javascript

  • Lua

  • UE4 Blueprint​

  • Unrealscript

  • Actionscript
     

Software

  • Microsoft Visual Studio

  • 3DS Max

  • Maya

  • Mudbox

  • WWise

  • Adobe Photoshop

  • Adobe Illustrator​

  • Jira

  • Confluence

  • Adobe Flash

Experience

Gearbox Software

May 2017 - September 2021 

Tiny Tina's Wonderlands

2022  

Mission Designer, UE4, PS5, PS4, Xbox One, Xbox Series X/S, PC

  • Designed and scripted multiple plot missions and side missions

  • Scripted custom combat encounters

  • Scripted custom combat and non-combat NPCs

  • Created animated in-game sequences using Unreal Sequencer

  • Implemented NPC animations

  • Worked across multiple departments to create and implement mission assets

Borderlands 3

November 2020 

Game Designer, UE4, PS5

  • Designed features for the Playstion 5's new Game Help system

  • Implemented the game help features in all base game missions

  • Wrote scripts for game help videos for certain boss fights

Borderlands 3 - Bounty of Blood

June 2020 

Mission Designer, UE4, PS5, PS4, Xbox One, Xbox Series X/S, PC

  • Designed and scripted half of the first plot mission and 3 side missions

  • Scripted custom combat encounters

  • Scripted custom combat and non-combat NPCs

  • Created animated in-game sequences using Unreal Sequencer

  • Worked across multiple departments to create and implement mission assets

Penn & Teller VR

June 2019

Game Designer, UE4, PSVR, HTC Vive, Oculus Rift, Oculus Quest

  • Designed and scripted multiple "bits" with unique asymmetric in-VR and outside-VR mechanics

  • Created and optimized materials for different VR platforms

  • Lead the process for porting to Android based Oculus Quest

  • Designed and scripted updates to asymmetric gameplay elements to work with an outside web app using HTML, Javascript, C++, and Unreal Blueprint

  • Worked with artists to update and optimize meshes, textures, and materials to work with Oculus Quest/Android limitations

  • Implemented animations and created physical animations

Borderlands 2 VR

December 2018

Mission Designer, UE3, PSVR, HTC Vive, Oculus Rift, Valve Index

  • Designed and programmed in-world reticle, in-world scope, and "slow motion BAMF Time" mechanic in C++ and Unrealscript

  • Designed and scripted new VR exclusive character skills 

  • Designed control schemes for multiple VR controller layouts

  • Updated control scheme for Valve Index and the new Steam Input system

  • Updated control menus/UI in Adobe Flash

The Carbonaro Effect - Pixelated Vision

December 2017

Designer/Programmer, Unity, Hololens

  • Designed and scripted Hololens app for a magic trick used in an episode of the TV show The Carbonaro Effect

Education

SMU Guildhall

May 2017 

Master of Interactive Technology, Level Design

NYU Tandon School of Engineering

May 2015 

Bachelor of Science, Computer Science

Minors in Game Engineering and Integrated Digital Media

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