Skills
General
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Scripting
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Gameplay design
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Mission design
Engines
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Unreal Engine 4 (UE4)
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Unity
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Unreal Engine 3 (UE3)
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Skyrim Creation Kit
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Hammer Editor
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Dying Light Developer Tools
Scripting Languages
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C#
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C++
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Java
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Javascript
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Lua
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Blueprint
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Unrealscript
Education
SMU Guildhall
May 2017
Master of Interactive Technology, Level Design
NYU Tandon School of Engineering
May 2015
Bachelor of Science, Computer Science
Minors in Game Engineering and Integrated Digital Media
Experience
Ghostpunch Games
Silent Hill 2 Remake
January 2023 - September 2023
October 2024
Senior Game Designer (contract), UE5, PS5, PC
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Designed 2 boss fights, including the final boss
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Designed and prototyped mid-fight cutscenes using sequencer
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Prototyped systems for managing and debugging the boss fights
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Implemented audio and animations
Skydance Interactive
The Walking Dead: Saints and Sinners - Chapter 2
April 2022 - January 2023
December 2022
Gameplay Systems Designer, UE4, VR
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Implemented new conversations and updated previous conversations for improved functionality
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Designed and implemented tutorials and onboarding content
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Designed and scripted new pop-up tutorials and tip messages in blueprint and UMG
Gearbox Software
Tiny Tina's Wonderlands
May 2017 - September 2021
March 2022
Mission Designer, UE4, PS5, PS4, Xbox One, Xbox Series X/S, PC
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Designed and scripted multiple plot missions and side missions
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Scripted custom combat encounters
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Scripted custom combat and non-combat NPCs
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Created animated in-game sequences using Unreal Sequencer
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Implemented NPC animations
Borderlands 3 - Bounty of Blood
June 2020
Mission Designer, UE4, PS5, PS4, Xbox One, Xbox Series X/S, PC
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Designed and scripted half of the first plot mission and 3 side missions
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Scripted custom combat encounters
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Scripted custom combat and non-combat NPCs
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Created animated in-game sequences using Unreal Sequencer
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Worked across multiple departments to create and implement mission assets
Penn & Teller VR
June 2019
Game Designer, UE4, PSVR, HTC Vive, Oculus Rift, Oculus Quest
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Designed and scripted multiple "bits" with unique asymmetric in-VR and outside-VR mechanics
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Created and optimized materials for different VR platforms
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Lead the process for porting to Android based Oculus Quest
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Designed and scripted updates to asymmetric gameplay elements to work with an outside web app using HTML, Javascript, C++, and Unreal Blueprint
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Worked with artists to update and optimize meshes, textures, and materials to work with Oculus Quest/Android limitations
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Implemented animations and created physical animations
Borderlands 2 VR
December 2018
Game Designer, UE3, PSVR, HTC Vive, Oculus Rift, Valve Index
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Designed and programmed in-world reticle, in-world scope, and "slow motion BAMF Time" mechanic in C++ and Unrealscript
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Designed and scripted new VR exclusive character skills
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Designed control schemes for multiple VR controller layouts
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Updated control scheme for Valve Index and the new Steam Input system
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Updated control menus/UI in Adobe Flash
