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Borderlands 2 VR
As a designer, I helped work on pretty much every part of the project, but I focused on aiming and the slow motion "BAMF Time" feature. Due to the small team size, I also acted as an unofficial programmer for the the features I owned
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Designed and programmed in-world reticle, in-world scope, and "slow motion BAMF Time" mechanic in C++ and Unrealscript
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Designed and scripted new VR exclusive character skills
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Designed control schemes for multiple VR controller layouts
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Updated control scheme for Valve Index and the new Steam Input system
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Updated control menus/UI in Adobe Flash
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