Penn & Teller VR
This what I was initially hired to work on. It's not really a game, more like a tool to prank your friends. It featured unique asymmetrical "gameplay" where the person outside of VR interacts with the game to prank the person wearing the headset.
Super weird project and I prefer working on real games, but it was a great opportunity and it was fun working with Penn and Teller
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Designed and scripted multiple "bits" with unique asymmetric in-VR and outside-VR mechanics
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Created and optimized materials for different VR platforms
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Lead the process for porting to Android based Oculus Quest
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Designed and scripted updates to asymmetric gameplay elements to work with an outside web app using HTML, Javascript, C++, and Unreal Blueprint
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Worked with artists to update and optimize meshes, textures, and materials to work with Oculus Quest/Android limitations
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Implemented animations and created physical animations
