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For The Family
Development Overview
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Role: Game Designer
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Genre: Multiplayer FPS - Capture the Flag
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Team Size: 9
Responsibilities
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Designed, iterated, and scripted gameplay mechanics
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Provided gameplay mechanics, including weapons, movement, and pickups
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Created and updated Game Design Document
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Provided feedback for art, level design, and programming
Game Overview
For the Family is a multiplayer, capture the flag FPS set in the 1920s. Two mafia families, the Rossos and the Azzuros, Fight over the illegal alcohol market.
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For the Family features 2 game modes:
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Capture the Flask - players fight their way into the opposing family's club, steal the don's flask, and return to their own club
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Bootlegger - Players fight to pick up a crate of alcohol from a single, neutral point, and bring it back to their adjacent bases
Scripting
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