General
-
Scripting
-
Gameplay design
-
Level design
-
Agile development with scrum
-
Audio design/editing
-
3D modeling
-
3D animation
-
Motion capture​
​
Engines​
-
Unreal Engine 4 (UE4)
-
Unity 4
-
Skyrim Creation Kit
-
Hammer Editor
-
Dying Light Developer
-
GameMaker: Studio
-
Torchlight 2 GUTS Editor​
​
Skills
Scripting Languages​
-
C#
-
C++
-
Java
-
Javascript
-
Lua
-
Papyrus
-
UE4 Blueprint
-
Hammer I/O​
​
Software​
-
Jira
-
Microsoft Visual Studio
-
3DS Max
-
Adobe Photoshop
-
Adobe Illustrator
-
Sublime
-
Notepad++
-
Microsoft Word
-
Microsoft Excel
-
Microsoft Powerpoint
-
Maya
-
Mudbox
-
Reaper
-
WWise
​
Education
SMU Guildhall
May 2017
Master of Interactive Technology, Level Design
NYU Tandon School of Engineering
May 2015
Bachelor of Science, Computer Science
Minors in Game Engineering and Integrated Digital Media
​
Thesis
Using Audio as the Primary Source of Player Feedback
30 weeks, 2017
Midnight Island, Unity, Android
-
Designed and scripted a game with minimal visuals using C#
-
Created 3D gameplay and ambient audio using Wwise
-
Built level in 3DS Max
-
Edited audio with Audition
-
Published game on Google Play
​​
Games
Lead Level Designer
24 weeks, 2016
Mouse Playhouse, 18 developers, UE4, HTC Vive
-
Managed, assisted, and provided feedback to a team of 5 designers
-
Wrote gameplay and level progression documentation
-
Ran design meetings with art department
-
Answered game design questions and advised all departments
-
Scripted and designed gameplay elements
​​
Game Designer
16 weeks, 2016
For the Family, 9 developers, UE4, PC
-
Designed, iterated, and scripted gameplay mechanics
-
Created and updated Game Design Document
-
Provided feedback for art, level design, and programming
-
Balanced gameplay mechanics, including weapons, movement, and pickups
-
Ran design meetings with the entire team
​​
Game Designer
8 weeks, 2015
KnightLight, 4 developers, GameMaker: Studio, PC
-
Designed and implemented bomb weapon and lava level
-
Balanced weapons and levels
-
Edited and implemented audio using Reaper
​​
Work Experience
Instructor, iD Tech Camp
Summer, 2014 - 2015
-
Planned lessons for 5-day courses in Team Fortress 2 and Portal level design with Hammer, Minecraft modding with Java, mobile game programming with Unity and Javascript, and RPG design with Torchlight 2
-
Taught groups of 8 students ages 12 – 17
-
Organized group activities