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Resume 

General

  • Scripting

  • Gameplay design

  • Level design

  • Agile development with scrum

  • Audio design/editing

  • 3D modeling

  • 3D animation

  • Motion capture​

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Engines​

  • Unreal Engine 4 (UE4)

  • Unity 4

  • Skyrim Creation Kit

  • Hammer Editor

  • Dying Light Developer 

  • GameMaker: Studio

  • Torchlight 2 GUTS Editor​

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Skills

Scripting Languages​

  • C#

  • C++

  • Java

  • Javascript

  • Lua

  • Papyrus

  • UE4 Blueprint

  • Hammer I/O​

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Software​

  • Jira

  • Microsoft Visual Studio

  • 3DS Max

  • Adobe Photoshop

  • Adobe Illustrator

  • Sublime

  • Notepad++

  • Microsoft Word

  • Microsoft Excel

  • Microsoft Powerpoint

  • Maya

  • Mudbox

  • Reaper

  • WWise

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Education

SMU Guildhall

May 2017

Master of Interactive Technology, Level Design

NYU Tandon School of Engineering

May 2015

Bachelor of Science, Computer Science

Minors in Game Engineering and Integrated Digital Media

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Thesis

Using Audio as the Primary Source of Player Feedback

30 weeks, 2017

Midnight Island, Unity, Android

  • Designed and scripted a game with minimal visuals using C#

  • Created 3D gameplay and ambient audio using Wwise

  • Built level in 3DS Max

  • Edited audio with Audition

  • Published game on Google Play

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Games

Lead Level Designer

24 weeks, 2016

Mouse Playhouse, 18 developers, UE4, HTC Vive

  • Managed, assisted, and provided feedback to a team of 5 designers

  • Wrote gameplay and level progression documentation

  • Ran design meetings with art department

  • Answered game design questions and advised all departments

  • Scripted and designed gameplay elements

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Game Designer

16 weeks, 2016

For the Family, 9 developers, UE4, PC

  • Designed, iterated, and scripted gameplay mechanics

  • Created and updated Game Design Document

  • Provided feedback for art, level design, and programming

  • Balanced gameplay mechanics, including weapons, movement, and pickups

  • Ran design meetings with the entire team

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Game Designer

8 weeks, 2015

KnightLight, 4 developers, GameMaker: Studio, PC

  • Designed and implemented bomb weapon and lava level

  • Balanced weapons and levels

  • Edited and implemented audio using Reaper

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Work Experience

Instructor, iD Tech Camp

Summer, 2014 - 2015

  • Planned lessons for 5-day courses in Team Fortress 2 and Portal level design with Hammer, Minecraft modding with Java, mobile game programming with Unity and Javascript, and RPG design with Torchlight 2

  • Taught groups of 8 students ages 12 – 17

  • Organized group activities

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